Giant of Fallen Mountain
For this project, I modeled the character in Zbrush and Maya. Then took into Maya for UV’s and Hair (Xgen). Textured in Substance painter and Mari. Then rendered out in Unreal Engine 4. Original concept by Tooth Wu.
For this project, I modeled the character in Zbrush and Maya. Then took into Maya for UV’s and Hair (Xgen). Textured in Substance painter and Mari. Then rendered out in Unreal Engine 4. Original concept by Tooth Wu.